+NPC now fights separate from player attacks.
+Added debuff visuals to battles allowing you to know when your heal over time or damage over time abilities are ending.
+Various other code cleanup tasks

Posted: 14th April, 2025
+Fix for mobile devices not always showing win/lose screen at battle completion.
+Added style cache busting to ensure visual changes are reflected with updates.
~Cleaned up a bunch of files
More changes to come as I complete them.

Posted: 13th April, 2025
+Implement V0 of the real-time battle server.
This is the foundation of the real-time battle server. There are many bugs and some previously implemented functionality has been disabled while work on re-implementation is underway.
You should be able to complete battles all the way through, but there is an issue where the banner will sometimes not disable for wins and losses. Refresh the page to be taken back to the main dashboard. Your battle will properly reward you even if the win screen does not show.
In the event the health/nana of you or the creature instantly goes red, refresh the page to restart the battle. If the issue persists, please report as much information as you can to me for review.

Posted: 06th April, 2025
+Updated styles for creature battles to utilize the full screen.
+Added placeholders for some abilities.
~Made the navbar swappable with the action bar in creature battles.

More changes to come as I work to move battles into real-time instances and get the intensive stuff off of PHP.

Posted: 17th February, 2023
+Add the beginning of resistances as stats.
+Fixed an invite bug.
+Fix continuous mode dupe bug.


Posted: 03rd February, 2021
+Move combat feed off of the MySQL database to improve performance.
--This may require an additional change in the future to be client-side only, but for now it's a lot more efficient than it was.

Known Issues:

-There is a bug in Continuous Mode that allows for a player to gain XP and rewards repeatedly without fighting the next NPC.

Posted: 13th September, 2020
+Implemented new group GUI in raids.
+Implemented new group creation system
+Added new navigation toggle for better mobile playability.
+Add group raids.
+Fix raids not utilizing the players mana for spells
+Balance stats a bit more.
+Fix resetting character getting stuck after completing reset process.
+Fix using abilities not being added to base damage,
+Add spell icons to raids.


There may be more additions or fixes that I missed. If I come across some I will add them in a subsequent post.

Posted: 21st June, 2020
It’s been a while since I said I’d post the change log... I’ll post it when I have time to sit down for more than 10 minutes.

Posted: 19th June, 2020
Thank you to everyone showing an interest in my project! I know the game is pretty uneventful right now, but I hope to make it a lot more interesting as time moves forward. Please use the issue tracker page or discord to report issues! I will be posting the latest change log for some changes made two+ weeks ago later tonight.

Posted: 02nd June, 2020
+Added Private Matches (PvP)

Known issues:

- Health and mana display bars aren't always full when at 100% health
- Mana regeneration for level 1s doesn't work properly.

Posted: 28th January, 2020
+Fixed stat duplication
Note: iPhone 11 X+ users (and Samsung equivalents) are recommended to use other browsers than Chrome for the time being. Safari and Firefox both work the best.

Chrome doesn’t work well with current changes and will be dealt with at a later date. It requires a major rework dedicated to chrome itself.

Posted: 27th January, 2020
+Added Donation Page
Note: The donation page is currently not active and is running in a sandbox mode for testing purposes. Attempting to donate at this time will not work. Please refrain from attempts through this page and utilize the patreon link instead.

Posted: 25th January, 2020
+Fixed stats displaying the wrong amount in inventory.
+Added Global Modifiers
+Added Global XP bonus
+Added Global Loot bonus
+Added Global Gold bonus
+Added Global Auto Damage bonus
+Added Global Defense bonus
+Added Global Critical Strike bonus
+Added Global Block bonus
+Added Global Regen bonus
+Added Global Attackpower bonus
+Added Global Spellpower bonus
+Added Global Haste bonus
+Added Global Healing bonus

Note: Not all global bonuses apply to PvP.
Auto damage, defense, and healing do not apply to PvP battles.

Posted: 24th January, 2020
+Fixed the inventory filter breaking when not selecting anything to filter from. I mean, why would you even do this?
+Fixed items having scroll bars when they shouldn't.
+Added referral codes
+Added referral code display on character sheet.
+Added stat resetting (Work in progress)
+Added Taunt ability
+Added Aggro to raid bosses. (The mechanic is still to be implemented, they just track your aggro level now)
+Added mana leeching functionality to raids.
+Implemented Ability type 3 (Utility spells + abilities I.E. Taunt)
+Added background music to the opening screen menu.
+Added more spell ranks to various spells.

Posted: 21st January, 2020
+Added Haste stats to armor.
+Added lifesteal and Healing Ward to healing display
+Changed resistance enchant to "Bonus Block" (+5%)
+Added Mana Leech functionality
+Added "Slow" effect for Freezing Strike.

Posted: 29th October, 2019
+Added Block Enchant to armor items.
+Added Crit enchant to armor items.

-- Agility stacks with these enchants, so getting Crit or block with Agility can be a bonus if you decide you want to stack one or the other.
---The haste stat is not currently utilized and thus will not be included in the enchant pool until it is implemented.

Posted: 01st October, 2019
+Add mana leech checks to creature battles.
+Change mana regen alg
+Add stun ability effect
+Add mana leech effect
+Change various enchant effect values
+Change npc health, mana, and damage ranges
+prevent npc damage from being 0
+Reduce spirit stat amount
+Fix array slice error.
+Make auction house list more uniform.


Posted: 23rd September, 2019
+Class & Universal ability specification
-- Not yet utilized by spells, but available for when I get to it.

+- Adjusted mana regeneration rates across all classes.

Posted: 17th September, 2019
+Added raid prerequisite.
You are now required to reach level 48 before participating in raids.
This is a necessary step as lower levels cannot provide enough damage output to compensate for any healing the boss does.

Posted: 02nd May, 2019
+Added "Continuous Mode" to creature battles. --This mode allows you to keep battling new creatures until you manually go back to the hub or battle setup page.

+- Tweaked class base stats for health and mana. -- By level 50 characters should have a couple thousand hp and mana regardless of stacking other stats. This change should help and may be tweaked further, in the future.

Posted: 27th April, 2019
+Fixed abilities dealing their bonus damage despite not having enough mana to cast the ability.



Posted: 12th March, 2019
+Added healing display to creature battles.



Posted: 11th March, 2019
+Fixed Soul Siphon in raids not consuming health to use ability

+Adjusted loot to increase stats based on rarity. No more should common items be the best item you can have.

+Made the item stat gains a bit more clear on the inventory screen.

+Fixed stats displaying incorrectly for secondary stat on inventory page

+Removed damage values from items that don't have damage values.

+Fixed issue that would cause multiple items of the same type to appear as "equipped" in the inventory screen

+Fixed an issue that caused players who reach level 50 to be leveled up to 51 and given extra stat points.

-Nerfed item values for new items.

+Implemented auto-attack functionality to both Creature battles and Raids.
-- PvP battles will not have this functionality for now. Pending further review.

A lot of things need tweaking right now. Especially ability spell costs and possibly a nerf to mana regen. Those changes coming soon(tm)



Posted: 10th March, 2019
+Raids when completed now have the potential to give up to 10 items and a good amount of gold.



Posted: 09th March, 2019
+Added ability effects to both Raids and PvP

+Tweaked inventory to display stat bonuses better. i.e "+1 Strength"

+Added Freezing Strike
-- Freezing Strike deals a bit of extra damage with a chance to slow the enemies attacks.

+Added Ravaging Strike
-- Ravaging Strike deals 6x damage at the cost of 50% mana.

+Added a check for level up on battle setup screen.
-- This is to prevent people from continuing to farm battles at the lower level (Easier levels).

+Added more ability details, but not more abilities other than the ones listed above.

+Added more items

+Modified creature details including block values and crit chance values. (Some creatures are more difficult than others)

+Fixed Regenerate causing overhealing.

Posted: 07th March, 2019