πŸ“œ Game Updates & Changelog

Update #33
General πŸ“… July 19, 2025
New Features:

+Added multi-target support to creature battles.
+Added partial support for multiple creatures in a single battle. (Killing only one of them grants a win at the moment)
+In a multi-creature battle, the battle will not end until all creatures are killed.
+Added a creature death "effect". The creature name will have a line through it like this. and the creature box will collapse.
+Added automatic target switching when a creature dies.
+Added Global Chat functionality
+Added the ability to whisper other players by using "/w {CharacterName} {Message}"

Changes:

~Reduced NPCs attack speed by 150% to help balance multiple creatures.
~Levels 1-10 do not have a chance to battle multiple creatures. As the player levels up after this, there will be increased chances for multiple creatures.

Bug Fixes:

+Fixed a bug that caused debuffs/buffs to not show on the targeted creature if applied.
+Fixed a bug that caused the creatures health bar to only reflect the percentage of health based on the first creature in the battle. +Made the server more resilient to exceptions.
+Fixed a bug that caused player mana to reset to 1 randomly.
+Fixed player mana it being displayed properly on the players mana bar.
Update #32
General πŸ“… April 14, 2025
+NPC now fights separate from player attacks.
+Added debuff visuals to battles allowing you to know when your heal over time or damage over time abilities are ending.
+Various other code cleanup tasks
Update #31
General πŸ“… April 13, 2025
+Fix for mobile devices not always showing win/lose screen at battle completion.
+Added style cache busting to ensure visual changes are reflected with updates.
~Cleaned up a bunch of files
More changes to come as I complete them.
Update #30
General πŸ“… April 6, 2025
+Implement V0 of the real-time battle server.
This is the foundation of the real-time battle server. There are many bugs and some previously implemented functionality has been disabled while work on re-implementation is underway.
You should be able to complete battles all the way through, but there is an issue where the banner will sometimes not disable for wins and losses. Refresh the page to be taken back to the main dashboard. Your battle will properly reward you even if the win screen does not show.
In the event the health/nana of you or the creature instantly goes red, refresh the page to restart the battle. If the issue persists, please report as much information as you can to me for review.
Update #29
General πŸ“… February 17, 2023
+Updated styles for creature battles to utilize the full screen.
+Added placeholders for some abilities.
~Made the navbar swappable with the action bar in creature battles.

More changes to come as I work to move battles into real-time instances and get the intensive stuff off of PHP.
Update #28
General πŸ“… February 3, 2021
+Add the beginning of resistances as stats.
+Fixed an invite bug.
+Fix continuous mode dupe bug.
Update #27
General πŸ“… September 13, 2020
+Move combat feed off of the MySQL database to improve performance.
--This may require an additional change in the future to be client-side only, but for now it's a lot more efficient than it was.

Known Issues:

-There is a bug in Continuous Mode that allows for a player to gain XP and rewards repeatedly without fighting the next NPC.
Update #26
General πŸ“… June 21, 2020
+Implemented new group GUI in raids.
+Implemented new group creation system
+Added new navigation toggle for better mobile playability.
+Add group raids.
+Fix raids not utilizing the players mana for spells
+Balance stats a bit more.
+Fix resetting character getting stuck after completing reset process.
+Fix using abilities not being added to base damage,
+Add spell icons to raids.


There may be more additions or fixes that I missed. If I come across some I will add them in a subsequent post.
Update #25
General πŸ“… June 19, 2020
ItÒ€ℒs been a while since I said IÒ€ℒd post the change log... IÒ€ℒll post it when I have time to sit down for more than 10 minutes.
Update #24
General πŸ“… June 2, 2020
Thank you to everyone showing an interest in my project! I know the game is pretty uneventful right now, but I hope to make it a lot more interesting as time moves forward. Please use the issue tracker page or discord to report issues! I will be posting the latest change log for some changes made two+ weeks ago later tonight.
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