📜 Game Updates & Changelog

March 15, 2026 - Inventory Revamp & Talent Trees
Feature 📅 March 15, 2026

Inventory System Revamp

  • New inventory pagination - browse large inventories with ease
  • Advanced item filters for sorting and finding gear quickly
  • Real item icons now display on all inventory and armory items (no more placeholder images!)
  • Modernized armory tooltips with detailed stats, enchantments, and consumable effects
  • Armory equipment slots redesigned for clearer gear management
  • New bank interface integrated with the inventory system
  • Lazy loading for inventory images to improve page performance

Talent System (Work in Progress)

  • New class-based talent trees with unique abilities per class
  • Talent-exclusive abilities that unlock through talent point investment
  • Talents page redesigned with improved UI

Mobile Battle Controls

  • Dedicated mobile battle controls for touch-screen combat
  • Mobile-optimized battle layout for better readability on small screens

Combat Improvements

  • Mana system integrated across all battle types (1D, 2D, PvP, World Boss)
  • Ability costs and mana regeneration now active in combat
  • Achievement widget improvements
  • Trainer page updates for better ability learning experience

Performance & Polish

  • Massive icon compression - thousands of item, ability, and crafting icons optimized (up to 90% size reduction)
  • Fixed icon loading issues
  • Various bug fixes across Social Widget, Chat, and battle systems
March 13, 2026 - Mobile Support & Notifications
Feature 📅 March 15, 2026

Mobile Support

  • Comprehensive mobile overhaul for responsive gameplay on phones and tablets
  • New mobile navigation for easier page-to-page movement
  • Mobile-friendly Social Widget and Global Chat updates
  • Graphics settings improvements

Notification Settings

  • Brand new notification settings page for controlling alerts and preferences
  • Account settings page improvements

2D Battle & Merchant

  • 2D battle improvements with better visual effects
  • Merchant expanded with new functionality
  • Chat system improvements

Icon Cleanup

  • Removed unused legacy ability icons to reduce load times
March 12, 2026 - Battle & PvP Overhaul
Feature 📅 March 15, 2026

Battle System Overhaul

  • Major rewrite of the 2D battle client with improved rendering and responsiveness
  • PvP fully refactored for better real-time performance
  • World boss battles updated with improved multiplayer coordination
  • 1D battle engine upgrades for smoother combat flow

Abilities & Action Bar

  • Abilities page completely redesigned with improved UI and navigation
  • Action Bar and Keybind improvements for better combat control

Chat & Social

  • Global Chat improvements and bug fixes

Other

  • Leaderboard page enhancements
Update #33
General 📅 July 19, 2025
New Features:

+Added multi-target support to creature battles.
+Added partial support for multiple creatures in a single battle. (Killing only one of them grants a win at the moment)
+In a multi-creature battle, the battle will not end until all creatures are killed.
+Added a creature death "effect". The creature name will have a line through it like this. and the creature box will collapse.
+Added automatic target switching when a creature dies.
+Added Global Chat functionality
+Added the ability to whisper other players by using "/w {CharacterName} {Message}"

Changes:

~Reduced NPCs attack speed by 150% to help balance multiple creatures.
~Levels 1-10 do not have a chance to battle multiple creatures. As the player levels up after this, there will be increased chances for multiple creatures.

Bug Fixes:

+Fixed a bug that caused debuffs/buffs to not show on the targeted creature if applied.
+Fixed a bug that caused the creatures health bar to only reflect the percentage of health based on the first creature in the battle. +Made the server more resilient to exceptions.
+Fixed a bug that caused player mana to reset to 1 randomly.
+Fixed player mana it being displayed properly on the players mana bar.
Update #32
General 📅 April 13, 2025
+NPC now fights separate from player attacks.
+Added debuff visuals to battles allowing you to know when your heal over time or damage over time abilities are ending.
+Various other code cleanup tasks
Update #31
General 📅 April 13, 2025
+Fix for mobile devices not always showing win/lose screen at battle completion.
+Added style cache busting to ensure visual changes are reflected with updates.
~Cleaned up a bunch of files
More changes to come as I complete them.
Update #30
General 📅 April 5, 2025
+Implement V0 of the real-time battle server.
This is the foundation of the real-time battle server. There are many bugs and some previously implemented functionality has been disabled while work on re-implementation is underway.
You should be able to complete battles all the way through, but there is an issue where the banner will sometimes not disable for wins and losses. Refresh the page to be taken back to the main dashboard. Your battle will properly reward you even if the win screen does not show.
In the event the health/nana of you or the creature instantly goes red, refresh the page to restart the battle. If the issue persists, please report as much information as you can to me for review.
Update #29
General 📅 February 16, 2023
+Updated styles for creature battles to utilize the full screen.
+Added placeholders for some abilities.
~Made the navbar swappable with the action bar in creature battles.

More changes to come as I work to move battles into real-time instances and get the intensive stuff off of PHP.
Update #28
General 📅 February 2, 2021
+Add the beginning of resistances as stats.
+Fixed an invite bug.
+Fix continuous mode dupe bug.
Update #27
General 📅 September 13, 2020
+Move combat feed off of the MySQL database to improve performance.
--This may require an additional change in the future to be client-side only, but for now it's a lot more efficient than it was.

Known Issues:

-There is a bug in Continuous Mode that allows for a player to gain XP and rewards repeatedly without fighting the next NPC.
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