📜 Game Updates & Changelog

Update #16
General 📅 September 22, 2019
+Add mana leech checks to creature battles.
+Change mana regen alg
+Add stun ability effect
+Add mana leech effect
+Change various enchant effect values
+Change npc health, mana, and damage ranges
+prevent npc damage from being 0
+Reduce spirit stat amount
+Fix array slice error.
+Make auction house list more uniform.
Update #15
General 📅 September 16, 2019
+Class & Universal ability specification
-- Not yet utilized by spells, but available for when I get to it.

+- Adjusted mana regeneration rates across all classes.
Update #14
General 📅 May 2, 2019
+Added raid prerequisite.
You are now required to reach level 48 before participating in raids.
This is a necessary step as lower levels cannot provide enough damage output to compensate for any healing the boss does.
Update #13
General 📅 April 27, 2019
+Added "Continuous Mode" to creature battles. --This mode allows you to keep battling new creatures until you manually go back to the hub or battle setup page.

+- Tweaked class base stats for health and mana. -- By level 50 characters should have a couple thousand hp and mana regardless of stacking other stats. This change should help and may be tweaked further, in the future.
Update #12
General 📅 March 11, 2019
+Fixed abilities dealing their bonus damage despite not having enough mana to cast the ability.

Update #11
General 📅 March 10, 2019
+Added healing display to creature battles.

Update #10
General 📅 March 10, 2019
+Fixed Soul Siphon in raids not consuming health to use ability

+Adjusted loot to increase stats based on rarity. No more should common items be the best item you can have.

+Made the item stat gains a bit more clear on the inventory screen.

+Fixed stats displaying incorrectly for secondary stat on inventory page

+Removed damage values from items that don't have damage values.

+Fixed issue that would cause multiple items of the same type to appear as "equipped" in the inventory screen

+Fixed an issue that caused players who reach level 50 to be leveled up to 51 and given extra stat points.

-Nerfed item values for new items.

+Implemented auto-attack functionality to both Creature battles and Raids.
-- PvP battles will not have this functionality for now. Pending further review.

A lot of things need tweaking right now. Especially ability spell costs and possibly a nerf to mana regen. Those changes coming soon(tm)

Update #9
General 📅 March 8, 2019
+Raids when completed now have the potential to give up to 10 items and a good amount of gold.

Update #7
General 📅 March 7, 2019
+Added ability effects to both Raids and PvP

+Tweaked inventory to display stat bonuses better. i.e "+1 Strength"

+Added Freezing Strike
-- Freezing Strike deals a bit of extra damage with a chance to slow the enemies attacks.

+Added Ravaging Strike
-- Ravaging Strike deals 6x damage at the cost of 50% mana.

+Added a check for level up on battle setup screen.
-- This is to prevent people from continuing to farm battles at the lower level (Easier levels).

+Added more ability details, but not more abilities other than the ones listed above.

+Added more items

+Modified creature details including block values and crit chance values. (Some creatures are more difficult than others)

+Fixed Regenerate causing overhealing.
Update #6
General 📅 March 5, 2019
+Fixed Auction House repeatedly displaying the same item purchased.

+Fixed Raid Damage Done and Raid Damage Taken stat tracking.

+Added tracking for gold collected from PvE, Raids, and PvP battles.

+Fixed some internal errors that appeared in the logs because some spells didn't specify they didn't have an effect.

+Fixed Hub Feed not displaying battles the player was defeated in.

+Fixed text vertical alignment on the "You Win" Scroll for tablet users.
(I hope it's fixed -- based on my own testing, it seems to be.)
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