+Added "Continuous Mode" to creature battles.
--This mode allows you to keep battling new creatures until you manually go back to the hub or battle setup page.
+- Tweaked class base stats for health and mana.
-- By level 50 characters should have a couple thousand hp and mana regardless of stacking other stats. This change should help and may be tweaked further, in the future.
+Fixed abilities dealing their bonus damage despite not having enough mana to cast the ability.
+Added healing display to creature battles.
+Fixed Soul Siphon in raids not consuming health to use ability
+Adjusted loot to increase stats based on rarity. No more should common items be the best item you can have.
+Made the item stat gains a bit more clear on the inventory screen.
+Fixed stats displaying incorrectly for secondary stat on inventory page
+Removed damage values from items that don't have damage values.
+Fixed issue that would cause multiple items of the same type to appear as "equipped" in the inventory screen
+Fixed an issue that caused players who reach level 50 to be leveled up to 51 and given extra stat points.
-Nerfed item values for new items.
+Implemented auto-attack functionality to both Creature battles and Raids.
-- PvP battles will not have this functionality for now. Pending further review.
A lot of things need tweaking right now. Especially ability spell costs and possibly a nerf to mana regen. Those changes coming soon(tm)
+Raids when completed now have the potential to give up to 10 items and a good amount of gold.
+Added ability effects to both Raids and PvP
+Tweaked inventory to display stat bonuses better. i.e "+1 Strength"
+Added Freezing Strike
-- Freezing Strike deals a bit of extra damage with a chance to slow the enemies attacks.
+Added Ravaging Strike
-- Ravaging Strike deals 6x damage at the cost of 50% mana.
+Added a check for level up on battle setup screen.
-- This is to prevent people from continuing to farm battles at the lower level (Easier levels).
+Added more ability details, but not more abilities other than the ones listed above.
+Added more items
+Modified creature details including block values and crit chance values. (Some creatures are more difficult than others)
+Fixed Regenerate causing overhealing.
+Fixed Auction House repeatedly displaying the same item purchased.
+Fixed Raid Damage Done and Raid Damage Taken stat tracking.
+Added tracking for gold collected from PvE, Raids, and PvP battles.
+Fixed some internal errors that appeared in the logs because some spells didn't specify they didn't have an effect.
+Fixed Hub Feed not displaying battles the player was defeated in.
+Fixed text vertical alignment on the "You Win" Scroll for tablet users.
(I hope it's fixed -- based on my own testing, it seems to be.)
Big changes to the inventory! The character sheet is now included on the page. It also offers the ability to unequip each item by clicking on the item, then clicking "Unequip" in the info box.
Currently weapons are not allowed to be unequipped because the game expects you to always have a weapon and "Fists" are not a weapon at this point in time. That may be an option at some point though... for whatever reason you want to use your fists?
+Added first [Heal over Time] ability: Regenerate
-- Currently only works in PvE creature battles
+Added Equipped filter to inventory
-- Known issue: The inventory will no longer "unequip" the previous item equipped. Showing both of them as equipped. This does not affect actually equipped gear. You will receive their stat bonuses if they have some.
+Fixed min and max damage display in PvE battle. It should now correctly account for your bonus stats on armor.
(Other modes coming soon)
-Reduced gold generation slightly.
+Added the Gorge ability
- Gorge comes with a 25% chance to cause the target to bleed over time.