πŸ“œ Game Updates & Changelog

Update #23
General πŸ“… January 28, 2020
+Added Private Matches (PvP)

Known issues:

- Health and mana display bars aren't always full when at 100% health
- Mana regeneration for level 1s doesn't work properly.
Update #22
General πŸ“… January 27, 2020
+Fixed stat duplication
Note: iPhone 11 X+ users (and Samsung equivalents) are recommended to use other browsers than Chrome for the time being. Safari and Firefox both work the best.

Chrome doesnÒ€ℒt work well with current changes and will be dealt with at a later date. It requires a major rework dedicated to chrome itself.
Update #21
General πŸ“… January 25, 2020
+Added Donation Page
Note: The donation page is currently not active and is running in a sandbox mode for testing purposes. Attempting to donate at this time will not work. Please refrain from attempts through this page and utilize the patreon link instead.
Update #20
General πŸ“… January 24, 2020
+Fixed stats displaying the wrong amount in inventory.
+Added Global Modifiers
+Added Global XP bonus
+Added Global Loot bonus
+Added Global Gold bonus
+Added Global Auto Damage bonus
+Added Global Defense bonus
+Added Global Critical Strike bonus
+Added Global Block bonus
+Added Global Regen bonus
+Added Global Attackpower bonus
+Added Global Spellpower bonus
+Added Global Haste bonus
+Added Global Healing bonus

Note: Not all global bonuses apply to PvP.
Auto damage, defense, and healing do not apply to PvP battles.
Update #19
General πŸ“… January 21, 2020
+Fixed the inventory filter breaking when not selecting anything to filter from. I mean, why would you even do this?
+Fixed items having scroll bars when they shouldn't.
+Added referral codes
+Added referral code display on character sheet.
+Added stat resetting (Work in progress)
+Added Taunt ability
+Added Aggro to raid bosses. (The mechanic is still to be implemented, they just track your aggro level now)
+Added mana leeching functionality to raids.
+Implemented Ability type 3 (Utility spells + abilities I.E. Taunt)
+Added background music to the opening screen menu.
+Added more spell ranks to various spells.
Update #18
General πŸ“… October 29, 2019
+Added Haste stats to armor.
+Added lifesteal and Healing Ward to healing display
+Changed resistance enchant to "Bonus Block" (+5%)
+Added Mana Leech functionality
+Added "Slow" effect for Freezing Strike.
Update #17
General πŸ“… October 1, 2019
+Added Block Enchant to armor items.
+Added Crit enchant to armor items.

-- Agility stacks with these enchants, so getting Crit or block with Agility can be a bonus if you decide you want to stack one or the other.
---The haste stat is not currently utilized and thus will not be included in the enchant pool until it is implemented.
Update #16
General πŸ“… September 23, 2019
+Add mana leech checks to creature battles.
+Change mana regen alg
+Add stun ability effect
+Add mana leech effect
+Change various enchant effect values
+Change npc health, mana, and damage ranges
+prevent npc damage from being 0
+Reduce spirit stat amount
+Fix array slice error.
+Make auction house list more uniform.
Update #15
General πŸ“… September 17, 2019
+Class & Universal ability specification
-- Not yet utilized by spells, but available for when I get to it.

+- Adjusted mana regeneration rates across all classes.
Update #14
General πŸ“… May 2, 2019
+Added raid prerequisite.
You are now required to reach level 48 before participating in raids.
This is a necessary step as lower levels cannot provide enough damage output to compensate for any healing the boss does.
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